It’s been a few weeks since my last post, a busy few weeks, so I thought I would do a quick update on a couple things.
First there was loading jam. This was a bit of a last minute decision to enter, though I’m glad I did. I didn’t hear about the jam until three days before it finished and even then didn’t decided to enter until the next day, which gave me less than 48 hours to make a game based around loading and possibly patents if possible, though totally optional.
You can check out my finished results over on my new itch.io account(pc, mac and linux) which probably deserves a post in itself.
I think the game turned out well, though there are a couple things I’d like to improve based on feedback, such as adding some tutorial text, stopping the mini games from going straight to the main game if you fail, and maybe build a web version.
This brings me to my second game jam of the week/two weeks, Ludum Dare. This was my first Ludum Dare so I decided to take it easy by entering the jam rather than the competition. I was slightly more prepared for this jam, though only slightly. The theme was two button controls and or growing(there was a tie, so two themes were chosen), which seemed somewhat familiar. It was an amazing three days, stressful at times, but still fun! You can check out my entry page for the jam here, or check out the game over on itch.io.
I’ll probably do a recap post, which will included ludum dare posts and screens from various stages during development. And eventually I might do a reflection post on the experience and the finished product(or not so finished???)
Finally, TaOvarg update:
Yes, I have been working on an update to TaOvarg. Unfortunately, progress on the update was slowed by an input bug, however, as soon as I’ve ironed it all out it will be ready for release, and will give TaOvarg full controller support, along with a couple other new things.