Here’s a collection of the various posts I made during the Ludum Dare jam. Originally I wanted to post these on both the Ludum Dare site and here on the noddingTortoise, but unfortunately I was a little pressed for time over that weekend and never got round to it. So I thought it would be nice to have them all in one post, acting a bit like a timeline, which could show the gradual development and progress made on the game All Ways Down during the Jam.
These were originally posted on the Ludum Dare website between 12/12 and 14/12.
Early Control Test
Started a little later than hoped. So far have tested simple two button control mechanic for a puzzle game where the player controls the direction of gravity by rotating the screen rather than controlling the player directly(the player is the ball).
Very Early Prototype
Very early prototype build of my entry, you can give it a test here, feedback welcomed 🙂
End of Day One
End of the first day, I think I’ve made some good progress. Since the prototype I’ve tightened the controls and tweaked the gravity and mass, making it slightly more responsive, along with scaling the play area down a tad so it all fits on screen. I also started making the levels, so far I’ve finished 6, though I’m not yet entirely sure how many I’m going to make in total 😀
In any case I think now it is time for some sleep 🙂
A Quick Update
Finished the minimum number of levels for submission, decided 15 was a good number to aim for in the end. Which only took a few hours to design(paper and pencil ftw!) and build. If I have time tomorrow I might try and put a few more together but for now 15 will do. Now to find some sound.
Oh, and here’s a particle effect:
Submitted My First LDJam Game – ‘All Ways Down’
Finally finished submitting my entry ‘All Ways Down’. You can check it out here
It was a bit of a rush to submit in the end, I thought I gave myself plenty of time, I finished making the game about 2 and a bit hours before the submission period started. However, I ran into a couple of issues with the unity web player sizing. Thankfully I think I got it all sorted 🙂
Anyhow, the game.
I decided to try and tackle both the themes with my entry, with the game making use of just two button input, with elements of growing as well.
All Ways Down is a puzzle game where you must collect growth pellets in order to increase the size of the ball, which is needed to push a switch to progress to the next level. As the game progresses levels have more pellets(5 is the max), which in turn makes the ball harder to control. The ball is controlled by the player rotating the level either clockwise or anticlockwise, and then letting the always downward force of gravity do the rest, though some skill may be required :-p
The game has a total of 20 levels, I would have liked to have made more but unfortunate I ran out of time in the end. In any case I had a lot of fun making it, and I learnt a few new things along the way.
All Ways Down can be played either on its entry page(best played full screen) or over on itch.io(link on entry page). It’s also available to download, though I haven’t had a chance to really test those builds yet.
Now for the voting… actually, I think now is time for sleep, it’s been a long weekend 😀
Best of luck everyone.