Yesterday I finished Click ‘n’ PoP, my first Unity Project. Below is an overview of the game along with a link to play it in browser, with a standalone download version coming very soon.
About Click ‘n’ PoP
The goal of Click ‘n’ PoP is to simply click on a certain number of balloons of a given colour before time runs out. Each balloon popped gives the player a little bit more time along with increasing their score.
However, as the game progresses it gets harder by increasing the number of balloons on screen, increasing the number of balloons needed to be popped and reduces the time gained from popping a balloon.
You can play Click’n’PoP in supported browsers here.
Last month Unity celebrated its 10 year anniversary, that very same month I started work on my first project in Unity. Whilst I think I’m a little late to the party, in my view a little bit late is better than never.
So far I’m still working on my first project, excluding a couple tutorial projects from Unity’s site, which I started a couple weeks ago. It’s a very simple 2D game, the main goal of which was to help me learn Unity, but it was also an idea I had for a game a while back which seemed quite simple and thus perfect for my first project using Unity.
The game, currently called PoP(working title), is a game where the goal is to pop a given number of coloured balloons as quickly as you can in order to score points. The game ends if you click the wrong colour balloon or if the time runs out. That is it, as I said quite simple.
Overall I feel it’s about 70% done, with just sound and menu screens to finish. Hopefully I will have this all done by the end of this week so I can move on to my next project.
So far thoughts:
Compared with other toolkits and engines I have used Unity is a joy to work with. Everything, currently at least, seems straight forward and very easy to use. I’m definitely looking forward to the next few weeks of spending more time with it so that I can learn more about it, and have some fun making games.