This game was made for LudumDare 35 game jame, with the theme shapeshift.
You can check out my submission page over at Ludum Dare here.
Court of Talis is a simple arena based game where the player must use shapeshifting and type matching to defeat waves of enemies.
Your aim is to simply survive as long as you can, using your shape shifting to match the enemies weaknesses to defeat them.
There are three types of enemy, each with their own unique attack, and three types of shape which the player can transform into. Each shape transformation has different perks, such as higher speed or stronger defence, but can only damage a single enemy type.
Court of Talis is available to download for Windows, Mac and Linux or can be played in a supported web browser.
All – Ways – Down is a simple but challenging puzzle game, where the aim of the game is to try and navigate the level whilst collecting all of the growth pellets. The more pellets you collect the larger and heavier the player will become, and thus harder to control. When the player collects all of the pellets on the level they can then move to the next by hitting the goal button, but you will have to get to it first.
The player doesn’t move the ball directly, instead the player controls the game by rotating the whole level, and so the player must rely on the always downward force of gravity to move about.
This game was made for the Ludum Dare 34 game jam over 3 days, with the theme of growing and two button controls.
You can check out the original submission page here.
Rotate Level: A/D, Left/Right Mouse button, Left/Right Arrow, Left thumbstick(x360), left or right side of touch screen.
TaO-VARG is a challenging action puzzle game where your goal as the player is to guide a Ballistic Acceleration ellipse(BALL for short) to the goal by using two special gravity particles: Thrusts and Orbits. Further, in order to successfully complete a level, not only must the BALL reach the goal, but it must do so within certain limits, these limits are imposed on the number of respective particles that can be used each level, with three pass marks(bronze, silver and gold) associated with how few(or many) the player uses. If the player reaches the goal but uses too many of a particular particle then they must try again.
In total there are currently 40 levels to beat, with the later levels becoming more and more challenging for the player. The levels start simple, but as the player progresses through the game they will encounter a variety of obstacles, ranging from turrets, to lasers and even particle free zones.