The 0.5 update has arrived, featuring new updated player sprites, a brand new level and numerous improvements to gameplay. You can check it out over on its game page or see the full list of changes here.
As for the future, I have some more ideas for this game but currently don’t have a timeframe finalised yet. In the meantime I think I might spend some time working on a side project that I’ve been working on for a while now that I want to finish hopefully soonish(probably still a few months off, especially if I work on another update ;-p ).
Small World Fighters is available now over on itch.io and Gamejolt.
Parity update now live!
The parity update for All Ways Down brings both the WebGL and the standalone version up to date with the recently released Android version of All Ways Down (available now on the Google Play store).
New features include:
- New collectables system:
Each level now contains a golden collectable.
- New level rating system:
Each level now has a rating system, where a level completion is rated based on whether the level is complete, if the player died or if the golden collectable was picked up.
- Further improved UI, including new UI animations.
- And finally the ability to alter some graphical settings, such as overall quality and Vsync.
Other changes include general performance tweaks, bug fixes, new save system, level tweaks, and the combining of continuous play(Story mode) and single level play.
The parity update is now live on Itch.io, Gamejolt, newGrounds, and Kongregate.
Available Now on:
Yes, the day has finally arrived! All Ways Down has finally landed on the Google play store.
- New collectables,
- Further improved and reworked menu UI,
- UI animations,
- Nvidia Shield Controller support,
- Improved performance,
- General improvements,
All Ways Down is available now on the Google Play store!
Google Play and the Google Play logo are trademarks of Google Inc.
It’s been a busy past couple of weeks so I figured I would post a bit of an update on progress and upcoming plans.
Just before Christmas I uploaded All Ways Down to newGrounds and shortly after to Kongregate, with some reasonable success, managing to hit the front page of newGrounds just a few days after uploading :-). I received some great feedback from the users of these sites, which has allowed me to improve the gameplay, iron out some bugs and give it some more polish overall(I’ll include the full list of changes at the end of this post).
Because I’ve been working on these further updates I decided to temporarily put the android build on hold, and focus on improving the version that was available. But, do not fear, I am still planning on releasing All Ways Down on Android. However, I want to make sure it is ready and tested before I do so, which may take a little longer. Though I do currently have a stable finished build running on both a mobile and tablet so it shouldn’t be too long, it just depend on whether or not I add a feature I’ve been thinking about…
Now All Ways Down is almost finished, (again), I’m starting to think about my next project. I have a couple ideas in mind which you might hear more about once I’ve fleshed them out a bit. I also have a couple ideas for this site but we’ll have to wait and see.
Anyhow, I’m off to go have some fun in Unity,
All Ways Down Change-log:
- Increased pickup size.
- Increased goal detection area.
- Increased level rotation speed.
- Improved various UI elements.
- Added current level number to pause and level complete screens.
- Added trail effect.
- Tweaked overall game difficulty.
- Added mute button.
- Added mouse input for level rotation.
- Tweaks to early levels to adjust game’s difficulty curve.
- Added restart button.
It’s been almost a year since the inception of All Ways Down during Ludum Dare 34, and to mark this occasion I would like to announce the release of the All Ways Down Anniversary update.
The update includes:
- New Levels.
- New Obstacles,
- New Menu UI,
- Level Selection,
- End of game stats,
- Improved performance,
- Touch support,
- And many more improvements and bug-fixes.
The update is now live on its itch.io page and here on noddingTortoise. Further the game is also now available on GameJolt. So there really isn’t a reason not to check it out 😀
Last but not least, I’m currently working on the Android version of All Ways Down that I’ll hopefully have finished before Christmas.
All Ways Down graphical update is now live! You can check it out over on its itch.io page, either via the web player or by downloading it for your respective system, or all three, your choice 😀
The update includes:
-Full controller support
-New Menu UI
-Minor Bug fixes
All Ways Down is available now to download for Windows, Mac and Linux or can be played in a supported web browser: