Small World Fighters 0.06 update is now available!!!
You can check it out over on Gamejolt or on Itch.io.
The update includes:
- New special power up, Unicorn rider!
- New level ‘Patera’,
- A new weapon, the Mallard Missile Launcher,
- Added a Level intro,
- Increased respawn times,
- Added bullet effects,
- Various bug fixes.
Note on the update:
There is a known issue on Patora where the AI will jump into the lava lemming style, this will (hopefully) be fixed in a future update, probably after I rework / implement proper AI.
The 0.5 update has arrived, featuring new updated player sprites, a brand new level and numerous improvements to gameplay. You can check it out over on its game page or see the full list of changes here.
As for the future, I have some more ideas for this game but currently don’t have a timeframe finalised yet. In the meantime I think I might spend some time working on a side project that I’ve been working on for a while now that I want to finish hopefully soonish(probably still a few months off, especially if I work on another update ;-p ).
Small World Fighters is available now over on itch.io and Gamejolt.
Parity update now live!
The parity update for All Ways Down brings both the WebGL and the standalone version up to date with the recently released Android version of All Ways Down (available now on the Google Play store).
New features include:
- New collectables system:
Each level now contains a golden collectable.
- New level rating system:
Each level now has a rating system, where a level completion is rated based on whether the level is complete, if the player died or if the golden collectable was picked up.
- Further improved UI, including new UI animations.
- And finally the ability to alter some graphical settings, such as overall quality and Vsync.
Other changes include general performance tweaks, bug fixes, new save system, level tweaks, and the combining of continuous play(Story mode) and single level play.
The parity update is now live on Itch.io, Gamejolt, newGrounds, and Kongregate.
Available Now on:
It’s been almost a year since the inception of All Ways Down during Ludum Dare 34, and to mark this occasion I would like to announce the release of the All Ways Down Anniversary update.
The update includes:
- New Levels.
- New Obstacles,
- New Menu UI,
- Level Selection,
- End of game stats,
- Improved performance,
- Touch support,
- And many more improvements and bug-fixes.
The update is now live on its itch.io page and here on noddingTortoise. Further the game is also now available on GameJolt. So there really isn’t a reason not to check it out 😀
Last but not least, I’m currently working on the Android version of All Ways Down that I’ll hopefully have finished before Christmas.