This game was made for LudumDare 35 game jame, with the theme shapeshift.
You can check out my submission page over at Ludum Dare here.
Court of Talis is a simple arena based game where the player must use shapeshifting and type matching to defeat waves of enemies.
Your aim is to simply survive as long as you can, using your shape shifting to match the enemies weaknesses to defeat them.
There are three types of enemy, each with their own unique attack, and three types of shape which the player can transform into. Each shape transformation has different perks, such as higher speed or stronger defence, but can only damage a single enemy type.
Court of Talis is available to download for Windows, Mac and Linux or can be played in a supported web browser.
Patent Paper Pusher is a simple Papers Please meets WarioWare sort of game, made for Loading Screen Jam(#LoadingJam) over a single weekend.</>
The aim of the game is simple, approve enough patents to meet your targets in order to keep your boss happy and last as many days as you can.
You play as a patent clerk who during the day must view and pass enough patents of a given set of criteria(in order to please his boss), miss the criteria enough times and it will be game over. Unfortunately patents are confusing and rather detailed for the poor clerk, so he initially speed reads through the patents, this saves time but gives less accurate information on the paper. However, for a more accurate view, the clerk can analyse a paper, but this uses up 10 units of his work hours.
After completing a full day the next will load, during this loading you will play one of three mini games based around the dreams of the patent paper pusher. Survive the night and all shall be well in his world. However, if you fail, the poor patent clerk will have a restless night, with morning coming sooner than he wishes. As a result, time will go quicker the following day, and so he will have less time to meet his targets.
D: Approve patent / Select right;
A: Reject patent / Select left;
W : Analyse patent / Select top;
S : Perform action / Select bottom;
esc : Exit to menu;
A button: Approve patent / Perform action / Select bottom;
Mamore is a Unity game I made to enter the Indie Game Maker Contest 2015.
The aim of the Mamore is simple, to survive for as long as possible. The player does this by preventing enemies from reaching the lifeblock, which will absorb any enemy that comes in to contact with it. Enemies can be destroyed either through collision with the player or by purchasing special block traps and turrets; which are purchased with credits that are obtained from destroying enemy blocks. However, with each block the player destroys the harder the game gets, slowly increasing the number of incoming enemies along with their size.
When an enemy is absorbed by the lifeblock the lifeblock’s energy grows. As the lifeblock’s energy grows so too does its size, slowly expanding until it can expand no more, when this happens the lifeblock explodes and the game is over.