Small World Fighters

Downloads:

You can check out Small World Fighters from the links below:



Small World Fighters is a game that I originally made over 72 hours for LudumDare 38.

The game is a 2D multiplayer shooter/brawler game that supports upto four players locally, and features five different game modes, ‘control’, ‘battle’, ‘soul snatch’, ‘coinage’, and ‘orb hunter’.

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0.09 update is now live.

Featuring:

  • New Level ‘The Crusher’, 3 new weapons, 3 new powerups, improved UI and much more!

You can read the full change log here…


Gameplay:

In control players must fight over the control area that rotates around the world. Stand in the control zone and score points, the player with the highest number of points wins.

Battle is a traditional death match affair, where the aim is to score as many points as you can by eliminating other players.

In Soul snatch players only gain points by collecting the souls of their defeated opponents.

Coinage is a game type where coins rain from above, and the player with the most loot wins, watch out though death can have a heavy price.

In Orb Hunter, players gain points the longer they hold the floating orb, however, whilst the orb grants the player increased speed, they can no longer use a traditional weapon.

The game does feature some simple ai bots so you can play it solo, emphasis on simple.

I wanted to include another gamemode, along with a punch ability, unfortunately I ran out of time so will try for the post jam version.


 Controls:

The game does support single keyboard multiplayer but it is a bit cramped, therefore, XBox 360 controllers are recommended for multiplayer.

Xbox controls:
  • Move: left analogue stick.
  • Jump: A button.
  • Shoot: X button.
  • Punch: B button.
  • Roll: Y button.
Keyboard controls:

Player 1:

  • Move left: ‘a’.
  • Move right: ‘d’
  • Jump: ‘w’.
  • Roll: ‘s’.
  • Shoot: space.
  • Punch: ‘e’.

Player 2:

  • Move left: ‘j’.
  • Move right: ‘l’
  • Jump: ‘i’.
  • Roll: ‘k’.
  • Shoot: ‘;’.
  • Punch: ‘o’.

Player 3:

  • Move left: ‘left arrow’.
  • Move right: ‘right arrow’
  • Jump: ‘up arrow’.
  • Roll: ‘down arrow’.
  • Shoot: right shift.
  • Punch: right ctrl.

Player 4:

  • Move left: ‘num pad 4’.
  • Move right: ‘num pad 6’
  • Jump: ‘num pad 8’.
  • Roll: ‘num pad 5’.
  • Shoot: ‘num pad 0’
  • Punch: ‘num pad 9’.

Psychic World Runner

This was my entry for GameJolt’s #badboxart2017, based on the box art for the game Psychic World.

The game is a little clunky gameplay-wise as I ended up not having as much time to work on it as I had hoped I would.

The game is a simple infinite runner, where the goal is to go as far as you can whilst jumping over, destroying and rolling under random obstacles. Slow down and the ravaging monsters will kill you.

Controls:

Run: d/right arrow.
Jump: w/up arrow,
Roll: d/down arrow,
Power Action: Space bar.

 

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Background Music Credit:
‘Techno 80 – base loop’ by frankum available on Freesound

Court of Talis

  • Platform: Web, Windows, Mac, Linux;
  • Engine: Unity;

This game was made for LudumDare 35 game jame, with the theme shapeshift.

You can check out my submission page over at Ludum Dare here.

TalisScreen4

Court of Talis is a simple arena based game where the player must use shapeshifting and type matching to defeat waves of enemies.

Your aim is to simply survive as long as you can, using your shape shifting to match the enemies weaknesses to defeat them.

TalisScreen3

There are three types of enemy, each with their own unique attack, and three types of shape which the player can transform into. Each shape transformation has different perks, such as higher speed or stronger defence, but can only damage a single enemy type.

TalisScreen5

Court of Talis is available to download for Windows, Mac and Linux or can be played in a supported web browser.


Joe

TaOVARG

  • Current Version: 0.32;
  • Platforms: Windows;
  • Engine: Unity;

TaO-VARG is a challenging action puzzle game where your goal as the player is to guide a Ballistic Acceleration ellipse(BALL for short) to the goal by using two special gravity particles: Thrusts and Orbits. Further, in order to successfully complete a level, not only must the BALL reach the goal, but it must do so within certain limits, these limits are imposed on the number of respective particles that can be used each level, with three pass marks(bronze, silver and gold) associated with how few(or many) the player uses. If the player reaches the goal but uses too many of a particular particle then they must try again.

The different passes requirements for a level.
The different passes requirements for a level.

In total there are currently 40 levels to beat, with the later levels becoming more and more challenging for the player. The levels start simple, but as the player progresses through the game they  will encounter a variety of obstacles, ranging from turrets, to lasers and even particle free zones.

An early TaOVARG level
An early TaOVARG level

TaOVARG can be downloaded now for Windows.

Windows Installer (Windows)

Standalone Package (Windows)

Mamore

  • Current Version: 1.3;
  • Platforms: Windows;
  • Engine: Unity;

 

Mamore is a Unity game I made to enter the Indie Game Maker Contest 2015.

MamoreScreen2
The aim of the Mamore is simple, to survive for as long as possible. The player does this by preventing enemies from reaching the lifeblock, which will absorb any enemy that comes in to contact with it. Enemies can be destroyed either through collision with the player or by purchasing special block traps and turrets; which are purchased with credits that are obtained from destroying enemy blocks. However, with each block the player destroys the harder the game gets, slowly increasing the number of incoming enemies along with their size.

MamoreScreen4
When an enemy is absorbed by the lifeblock the lifeblock’s energy grows. As the lifeblock’s energy grows so too does its size, slowly expanding until it can expand no more, when this happens the lifeblock explodes and the game is over.

MamoreScreen5

MamoreScreen6

 

Download link: Mamore Standalone