Small World Fighters

Downloads:

You can check out Small World Fighters from the links below:



Small World Fighters is a game that I originally made over 72 hours for LudumDare 38.

The game is a 2D multiplayer shooter/brawler game that supports upto four players locally, and features two game modes, ‘control’ and ‘battle’.


0.5 update is now live.

Featuring:

  • New level, new player animations, and much more!

You can read the full change log here…


Gameplay:

In ‘control’ players must fight over the control area that rotates around the world. Stand in the control zone and score points, the player with the highest number of points wins.

Battle is a traditional death match affair, where the aim is to score as many points as you can by eliminating other players, one shot one kill, one point.

The game does feature some simple ai bots so you can play it solo, emphasis on simple.

I wanted to include another gamemode, along with a punch ability, unfortunately I ran out of time so will try for the post jam version.


 Controls:

The game does support single keyboard multiplayer but it is a bit cramped, therefore, XBox 360 controllers are recommended for multiplayer.

Xbox controls:
  • Move: left analogue stick.
  • Jump: X button.
  • Shoot: A button.
  • Punch: B button.
Keyboard controls:

Player 1:

  • Move left: ‘a’.
  • Move right: ‘d’
  • Jump: ‘w’.
  • Shoot: space.
  • Punch: ‘e’.

Player 2:

  • Move left: ‘j’.
  • Move right: ‘l’
  • Jump: ‘i’.
  • Shoot: ‘;’.
  • Punch: ‘o’.

Player 3:

  • Move left: ‘left arrow’.
  • Move right: ‘right arrow’
  • Jump: ‘up arrow’.
  • Shoot: right shift.
  • Punch: right ctrl.

Player 4:

  • Move left: ‘num pad 4’.
  • Move right: ‘num pad 6’
  • Jump: ‘num pad 8’.
  • Shoot: ‘num pad 0’
  • Punch: ‘num pad 9’.

Psychic World Runner

This was my entry for GameJolt’s #badboxart2017, based on the box art for the game Psychic World.

The game is a little clunky gameplay-wise as I ended up not having as much time to work on it as I had hoped I would.

The game is a simple infinite runner, where the goal is to go as far as you can whilst jumping over, destroying and rolling under random obstacles. Slow down and the ravaging monsters will kill you.

Controls:

Run: d/right arrow.
Jump: w/up arrow,
Roll: d/down arrow,
Power Action: Space bar.

 

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Background Music Credit:
‘Techno 80 – base loop’ by frankum available on Freesound

TaOVARG

  • Current Version: 0.32;
  • Platforms: Windows;
  • Engine: Unity;

TaO-VARG is a challenging action puzzle game where your goal as the player is to guide a Ballistic Acceleration ellipse(BALL for short) to the goal by using two special gravity particles: Thrusts and Orbits. Further, in order to successfully complete a level, not only must the BALL reach the goal, but it must do so within certain limits, these limits are imposed on the number of respective particles that can be used each level, with three pass marks(bronze, silver and gold) associated with how few(or many) the player uses. If the player reaches the goal but uses too many of a particular particle then they must try again.

The different passes requirements for a level.
The different passes requirements for a level.

In total there are currently 40 levels to beat, with the later levels becoming more and more challenging for the player. The levels start simple, but as the player progresses through the game they  will encounter a variety of obstacles, ranging from turrets, to lasers and even particle free zones.

An early TaOVARG level
An early TaOVARG level

TaOVARG can be downloaded now for Windows.

Windows Installer (Windows)

Standalone Package (Windows)

Click ‘n’ PoP

Click ‘n’ PoP is the first game I made in Unity and therefore is a simple game. The goal is to simply click on a certain number of balloons of a given colour before time runs out. Each balloon popped gives the player a little bit more time along with increasing their score.

However, as the game progresses it gets harder by increasing the number of balloons on screen, increasing the number of balloons needed to be popped and reduces the time gained from popping a balloon. The game ends if the player runs out of time or clicks on the wrong colour balloon.

CnPGameOverScreen

You can play Click’n’PoP in supported browsers here.