Nightlight is a simple game I made over the course of two weeks inspired by the Ludum Dare 39 theme ‘Running out of Power’.
Made using Unity.
The world has turned to night, and with it came creatures of darkness. To survive you must search for fuel to power the generator that provides light, keeping you safe, should the generator go off then game over will soon follow.
Search the map for fuel to power the generator.
Should the generator run out of fuel, you have 5 seconds to refuel before its game over.
Use your trusty torch to light your way, however it will only last so long before it will need recharging.
Be on the watch for night wolves and shadow wraiths that inhabit this world.
This game was made for LudumDare 35 game jame, with the theme shapeshift.
You can check out my submission page over at Ludum Dare here.
Court of Talis is a simple arena based game where the player must use shapeshifting and type matching to defeat waves of enemies.
Your aim is to simply survive as long as you can, using your shape shifting to match the enemies weaknesses to defeat them.
There are three types of enemy, each with their own unique attack, and three types of shape which the player can transform into. Each shape transformation has different perks, such as higher speed or stronger defence, but can only damage a single enemy type.
Court of Talis is available to download for Windows, Mac and Linux or can be played in a supported web browser.
All – Ways – Down is a simple but challenging puzzle game, where the aim of the game is to try and navigate the level whilst collecting all of the growth pellets. The more pellets you collect the larger and heavier the player will become, and thus harder to control. When the player collects all of the pellets on the level they can then move to the next by hitting the goal button, but you will have to get to it first.
The player doesn’t move the ball directly, instead the player controls the game by rotating the whole level, and so the player must rely on the always downward force of gravity to move about.
This game was made for the Ludum Dare 34 game jam over 3 days, with the theme of growing and two button controls.
You can check out the original submission page here.
Rotate Level: A/D, Left/Right Mouse button, Left/Right Arrow, Left thumbstick(x360), left or right side of touch screen.
Patent Paper Pusher is a simple Papers Please meets WarioWare sort of game, made for Loading Screen Jam(#LoadingJam) over a single weekend.</>
The aim of the game is simple, approve enough patents to meet your targets in order to keep your boss happy and last as many days as you can.
You play as a patent clerk who during the day must view and pass enough patents of a given set of criteria(in order to please his boss), miss the criteria enough times and it will be game over. Unfortunately patents are confusing and rather detailed for the poor clerk, so he initially speed reads through the patents, this saves time but gives less accurate information on the paper. However, for a more accurate view, the clerk can analyse a paper, but this uses up 10 units of his work hours.
After completing a full day the next will load, during this loading you will play one of three mini games based around the dreams of the patent paper pusher. Survive the night and all shall be well in his world. However, if you fail, the poor patent clerk will have a restless night, with morning coming sooner than he wishes. As a result, time will go quicker the following day, and so he will have less time to meet his targets.
D: Approve patent / Select right;
A: Reject patent / Select left;
W : Analyse patent / Select top;
S : Perform action / Select bottom;
esc : Exit to menu;
A button: Approve patent / Perform action / Select bottom;
TaO-VARG is a challenging action puzzle game where your goal as the player is to guide a Ballistic Acceleration ellipse(BALL for short) to the goal by using two special gravity particles: Thrusts and Orbits. Further, in order to successfully complete a level, not only must the BALL reach the goal, but it must do so within certain limits, these limits are imposed on the number of respective particles that can be used each level, with three pass marks(bronze, silver and gold) associated with how few(or many) the player uses. If the player reaches the goal but uses too many of a particular particle then they must try again.
In total there are currently 40 levels to beat, with the later levels becoming more and more challenging for the player. The levels start simple, but as the player progresses through the game they will encounter a variety of obstacles, ranging from turrets, to lasers and even particle free zones.
Mamore is a Unity game I made to enter the Indie Game Maker Contest 2015.
The aim of the Mamore is simple, to survive for as long as possible. The player does this by preventing enemies from reaching the lifeblock, which will absorb any enemy that comes in to contact with it. Enemies can be destroyed either through collision with the player or by purchasing special block traps and turrets; which are purchased with credits that are obtained from destroying enemy blocks. However, with each block the player destroys the harder the game gets, slowly increasing the number of incoming enemies along with their size.
When an enemy is absorbed by the lifeblock the lifeblock’s energy grows. As the lifeblock’s energy grows so too does its size, slowly expanding until it can expand no more, when this happens the lifeblock explodes and the game is over.
Click ‘n’ PoP is the first game I made in Unity and therefore is a simple game. The goal is to simply click on a certain number of balloons of a given colour before time runs out. Each balloon popped gives the player a little bit more time along with increasing their score.
However, as the game progresses it gets harder by increasing the number of balloons on screen, increasing the number of balloons needed to be popped and reduces the time gained from popping a balloon. The game ends if the player runs out of time or clicks on the wrong colour balloon.
You can play Click’n’PoP in supported browsers here.